Fort Lyonhall

Fort Lyonhall is a pop-up fantasy town hosted at the American Fork Amphitheater in American Fork, Utah. At each event, World Walkers are invited to imagine they have traveled through a “magical portal” to a fantasy world.

The Fort is your first stop after traveling through the portal. Named for the founding royal family of Draile, this settlement is central to a brewing war. Will Draile and the founding townsfolk reclaim their city, or will the Celestial Roses bring forth a new era of magic throughout the world? The fate of the Fort is in your hands.

A lush green park with well-maintained grass, various trees with green and purple foliage, under a clear blue sky with some clouds.

The New Lands

The Magi in Draile's capital city discovered a way to open a portal, which connected the kingdom to the mysterious New Lands. Fort Lyonhall was built as a hub connecting between the new settlements and the portal home. 

People at a table inside a white tent with decorative windows, and a large bear pelt hanging on the tent wall.

The Tavern

The New Moon Tavern provides food and drinks to those living in and visiting Fort Lyonhall. World Walkers can enjoy event-themed treats and meals by local elf Thyra while mingling with the townsfolk. 

A table covered with a yellow tablecloth displaying various jewelry items, trinkets, and small collectibles at an outdoor event. There are boxes and paper bags on the table, with greenery visible in the background.

The General Store

If you're looking to barter or buy local goods, look no further than The Thorn's Perch. It stocks an assortment of reagents, trinkets, and treasures to catch a wandering eye.

A wooden table outdoors with various glass jars, bottles, and containers, some with cork stoppers, surrounded by scattered small white dishes and papers, set against a backdrop of colorful flowering bushes.

The Guild Hall

There are usually four Guilds that have a presence in the Fort. After the Celestial Roses dismissed the Guardians and Rangers, however, only the Bards and Magi remained. Their stations can be found here, for World Walkers looking to join one of the two Guilds.